Hopefully it is a fun read for people who are interested in these discussions and old (often obscure) blocks of plastic, and who knows, maybe it will even inspire someone to check out, or take on make a core for, a system they had never heard of before.įull disclaimer: I am not a developer, and if anyone has better info on the viability of these systems I would love to hear and can update this post. Off the back of that I decided to cover all the generations, largely because I have a real interest in different consoles and this side of vide game history, but I also thought it would be a great place to have these fun discussions that pop up about what we would like to see, and what we could one day see, on MiSTer. You may have seen a similar smaller post I did covering the viability of 5th Generation Consoles in the Atari Jaguar thread that people seemed to enjoy and it lead to some really positive discussions. It was unique in that the marketing for it was completely targeted to female gamers.Hi guys, so this has been a long time coming from me, it is a lengthy breakdown of all the various consoles released that we currently don't have on MiSTer and some musings about whether we could one day see cores for them. The Casio Loopy subtitled My Seal Computer SV-100 was released exclusively in Japan in October 1995. It was discontinued only 18 months later, with a total of 35 games having been released. The Arcadia is a second-generation 8-bit console released by Emerson Radio in May 1982, several months before the release of ColecoVision. The LaserActive is a converged device and fourth-generation home video game console capable of playing Laserdiscs, Compact Discs, console games, and LD-G karaoke discs released by Pioneer Corporation in 1993. The system also functioned as a subtitle-generator and it could be used in combination with a RF-video camera to create gameplay videos and demos!Ī handheld game console that was a portable version of the Sega Mega Drive that was rented for use aboard Japan Air Lines flights and later made available at retail in 1994. ![]() ![]() Though you'd think this Japanese console that could would have made improvements on the original FM Towns Marty, such as a faster CPU or an extensive hardware upgrade, there was only one key difference between it and it's predecessor:ĭue to the Gamecube lacking DVD compatibility whilst it's competitors Xbox & Playstation did, Nintendo teamed up with Panasonic in 2001 to release this souped edition!Ī successor to the Cassette Vision, it competed with Nintendo's Family Computer and Sega's SG-1000 line in Japan but also enjoyed some limited success on western shores.Ī Nintendo-licensed Famicom-compatible device produced by Sharp Corporation in 1989. Released in an attempt to expand the N64's data storage as well as providing features such as creating movies, characters and animations that could be shared online, the N64DD only received 10 software titles prior to discontinuation! Want to play some of the rarest retrogames consoles and computers that most can't get their hands on? We've got you covered this year at PLAY Expo Manchester with an entire section dedicated to showing off some of the weirdest and most wonderful gaming goodies we could find!
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